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Secret of Evermore
1995
played: 289
snes
0
0

"Secret of Evermore - Vintage RPG Adventure for Super Nintendo

Square Soft Studio
SNES Console
Alan Weiss,George Sinfield,Brian Fehdrau Design
Jeremy Soule Music
289 played This Game is: 30 year s old / 1995 Year Game Controls
Secret of Evermore.
"Secret of Evermore is a retro action RPG game for Super Nintendo. Travel through time with a boy and his shapeshifting dog exploring realms of historical eras while battling enemies using real-time combat and alchemy spells.
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Description
"Immerse yourself in the enchanting world of Secret of Evermore, a classic action role-playing game developed for the Super Nintendo Entertainment System. Released in 1995 by Square Soft, this vintage gem invites players to embark on a whimsical journey through time and space. The narrative centers around a boy and his dog, who are transported to the mystical realm of Evermore. This world consists of four unique regions, each reflecting a distinct period in human history: Prehistoria, Antiqua, Gothica, and Omnitopia. Navigate through this diverse landscape, combating foes with real-time battles and alchemy spells. The game mechanics bear similarities to Secret of Mana, including a ring-shaped menu system and the ability to switch control between characters. However, Secret of Evermore is not an entry in the Mana series, but a standalone marvel with its innovative features such as a unique magic system and an evolving weapon system. With its rich gameplay and immersive storytelling, Secret of Evermore remains a timeless choice for all vintage game enthusiasts.
Game Controls
The game controls for Secret of Evermore are typical of Super Nintendo Entertainment System games. They include standard movement controls, action buttons for combat, and a special command to switch between characters. The unique feature of this game is its ring-shaped menu system which can be navigated using the control pad. It allows the player quick access to change equipment, cast alchemy spells and check the status of the characters. The game also includes a charging system for attacks, where the player must wait for a gauge to refill before executing powerful moves.
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